An outside bar and even an excessively, expensive penthouse containing rooms galore. There is a dimly lit art gallery, brimming with opportunities. While here, Dubai consists of a central atrium, where you will find a large majority of the party-goers. The level takes place entirely within a skyscraper, gilded in gold. Hijinks, pertaining to 47 blending amongst high society, brushing shoulders with those engaging in banal formalities. After some, Mission Impossible shenanigans, you feel right at home with some classic Hitman hijinks. The level begins quite cinematically, with Agent 47 skydiving onto the scene. Which, personally, I can not say I held the same sentiment for levels like Chongqing or Marrakesh. This appeal ultimately urges the player to want to explore every nook and cranny. Dubai is not only dense with plenty to discover, but it also succeeds in being the most visually attractive locale in-game. But the laser-focused design keeps it from feeling overwhelming. Dubai is not gigantic by any means., especially when compared to the levels in Hitman 2. Plainly put, Dubai acts as the foundation of what you can expect from here on out. It is a true test of how far you have come to understand the game’s stealth mechanics and I am always in support of getting out as quiet as possible. Like Hokkaido, guards roam in mass making every movement on the players part count. Good stuff!Īlso, while Royce’s facility was not the most interesting, I do appreciate the cautious approach you need when exploring. One sees a target getting burned alive with her own reactor core and another sees a target’s brain getting overridden with his own machine. And Chongqing, certainly satiates that desire with some of the series most entertaining kills. So, it only motivated me to want to take out these targets in some of the worst ways imaginable. These actually uncover a lot of the, admittedly, sinister ongoings of the facilities here. I just do not feel the same way here.ĭespite the majority of the level’s aesthetic not working for me, there is still a lot that does. They were natural extensions of these places. Whenever the series attempted this in the past, Sapienza and Hokkaido for example, the labs always feel organically integrated. Managing to make this feel like several levels stitched together. It does not help either that both labs feel completely disconnected with not only one another but the city streets above. Unfortunately, the majority of the level is spent navigating bland, underground laboratories. Chongqing’s opening streets accomplish this aesthetic perfectly. What wasted potential! I am an absolute sucker for neon-soaked streets in practically anything. No matter how fun the shooting gallery might have been. There is some great payoff towards the end of the level, but I can not in good faith rank this shooting gallery any higher. Not only does it counter how I play stealth games, but it is also discouraged in Hitman games. Despite that, I could not help but appreciate a level that removes the leash and lets you jump in, guns blazing. The level takes place entirely on a speeding train so, as you can imagine, your freedom is extremely reigned in. And yet, that is not necessarily a bad thing. Funnily enough, the mission is titled, ‘The Farewell’ solidifying that assumption on my part.Ĭarpathian ranks this low because it is not your typical Hitman level. ![]() The Carpathian Mountains almost acts as a pseudo epilogue for the game, with Mendoza being the true farewell for the series. Point blank, this is a bad Hitman level, and without a doubt the worst in Hitman 3. ![]() ![]() With each “Ranking every Hitman 3 level list,” you can expect to find this near the bottom. With that said, let us jump in and rank every level in Hitman 3! The Hitman craze I currently find myself trapped within does not have a light at the end of the tunnel anytime soon. So, I want to take the opportunity to dive into each level and see its pros and cons. ![]() Truly, there exists a great variety here, with even a few levels changing up the tried and true Hitman formula. Level’s ranging from Dubai to China and even a level taking place in Argentina. Hitman 3 brings players a whole slew of intriguing locales to plot our bloody deeds this time around. IO proves yet again just how much they are in a league of their own, where level design is concerned. IO Interactive’s stellar World of Assassination trilogy has capped off with a bang with Hitman 3.
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